* Scale armors: like plate mail for AC, like chain for DR and penalties * Elven armors: dex/casting speed equal to leather * "Caster" armors: no casting speed penalty Plate mail: AC 4 -5 Dex 36% DR +5 casting time +2 weapon speed 0% miscast chance 0 movement penaltyįull plate: AC 3 -4 DexĔ2% DR +5 casting time +2 weapon speed 0% miscast chance 0 movement penalty Splint mail: AC 5 -4 Dex 30% DR +4 casting time +2 weapon speed 0% miscast chance 0 movement penalty Hide armor: AC 6 -3 Dex 24% DR +3 casting time +0 weapon speed 0% miscast chance 0 movement penaltyĬhain mail: AC 5 -3 Dex 24% DR +3 casting time +1 weapon speed 0% miscast chance 0 movement penalty Studded: AC 7 -2 Dex 12% DR +2 casting time +0 weapon speed 0% miscast chance 0 movement penalty Leather: AC 8 -1 Dex 8% DR +2 casting time +0 weapon speed 0% miscast chance 0 movement penalty This component changes armor to give the wearer a mix of Armor Class and Damage Resistance bonuses. Item & Weapon Overhaul (IWO): Yet Another Revised Armor System It uses the 4th byte of stat 115, Clubs proficiency, for certain features, principally the Revised Weapon Styles component. Scales of Balance adds several custom spellstates to SPLSTATE.IDS. My personal install order looks something like this: (That's why I moved the MRO to the end as of v5.3.) Alternatively, if you want really hard aTweaks fiends, you can install aTweaks after the MRO, and they will be the only creatures in the game that have magic resistance. *except* the MRO: if you install aTweaks PnP fiends, the MRO component should be installed after that. Most of this mod should slot in nicely immediately before or immediately after SCS. It should be installed after most tweak mods, like Tweaks Anthology. Scales of Balance should be installed after all other mods that add or change creatures, items, spells, and kits. See the component descriptions below for more specific information about compatibility. Take a look at what each mod does and decide which one you want to use. Most of SoB's overhauls and class tweaks are incompatible with the first, "core" component of Six's Kitpack.The first component of Rogue Rebalancing is not compatible, and not necessary, with SoB's component #122 "the Weapon Proficiency Overall Overhaul.".For now at least, you should probably choose one or the other. These two mods cover a lot of the same ground. I have not tested compatibility with Kit Revisions.These kinds of overlaps should be pretty obvious. This should hopefully be pretty obvious: for example, my hit dice component and the changes to level-up hit dice in Tweaks Anthology my Weapon Proficiency Overhaul and the Tweaks' proficiency changes my changes to stat bonuses and various other mods' changes to stat bonuses. Some of the tweaks here cover the same ground as other tweak mods.There are however a few compatibility issues of note: Scales of Balance aims to be compatible with almost all other popular mods. At the moment, that includes TOB, TuTu, BGT, BG:EE, BG2:EE, and IWD:EE. Scales of Balance is designed to work with any Infinity Engine game on a variant of the BG2 engine that someone might purchase and play today, in 2014.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |